”Why Virtual Worlds in Education” by Robin M. Ashford is licensed under CC-BY-NC-SA 2.0.
Web 2.0 (the second generation of the Internet) has begun to shift towards interaction. Users are no longer passive recipients of content but can create their own content (including text, images, videos, etc.) on online platforms and interact with others on the Internet. Users interact. At this stage, the Internet has changed from one-way communication to two-way interaction (Coin, 2021). In other words, we are in the age of self-published social media. Therefore, if the metaverse follows web 2.0, then user interaction is essential for the metaverse. The metaverse can realize virtual communities, so the forms of user interaction will only get richer, as shown in our picture, where metaverse users can participate in meetings and interact in virtual communities. But because of the increase in user interaction, we inevitably have to increase platform supervision while respecting the privacy of users.
Coin, Y. (2021, Dec 20). How to break the future of Web3.0 under the Metaverse vent? CoinYuppie.